Computer Assembly Serious Game
You can download for free the game to use it in your classes and improve the learning in concepts associated with computer hardware assembly.
Free download on Steam
If you are unable to use Steam in your classes or have any other problems with the platform, please write to us using the form below.
PC Virtual LAB
By using the simulator you agree to the following:
- Non-commercial use. PC Virtual LAB is available for free download for non-commercial use.
Accept a Creative Commons license. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0). Additional information can be found here: http://creativecommons.org/licenses/by-nc-nd/4.0 - The simulator may collect usage data anonymously for research or bug tracking purposes only.
- You agree that a member of our team may contact you in the future to inquire about your use of the experience or to inform you of new developments.
- Cite this work in any document if it is used for research purposes: http://doi.org/10.1007/S10055-021-00607-1
Lesson Plan
- Pre-test
- Master Class
- Virtual Reality
- Knowledge test
Pre-Test
Pre-test serve to assess the previous knowledge of students.
Master Class
Theoretical contents that constituted this didactic unit on computer hardware
Knowledge Test
The test included different questions from the pre-test, because equal tests can affect the learning evaluation.
Features and results of the serious game
This design follows the idea that rather than better teaching of traditional knowledge, the real potential of VR is found in "learning by doing", which is usually very difficult to apply in traditional classes. These are some of the keys we have found when using the serious game with our students

Student satisfaction
the game in both its desktop and VR versions significantly improved student satisfaction compared with the traditional teaching method
Game usability
The students thought it was significantly easier to interact in VR than the desktop PC version con-trolled by keyboard and mouse.
Remembering information
Slightly worse results of the serious games groups than the traditional learning group in remembering information
Understanding
The immersion helps students to extract applied knowledge for real life.
Visual recognition
Significantly better visual recognition than the group that received the traditional class
Performance
The VR group performed the exercise faster and made fewer errors than the students playing the same game on the desktop.
Videos of the both versions
Have you found any problem or have you any suggestions? With your help we will improve the experience