Virtual reconstruction of Vitoria-Gasteiz
between the 9th and 12th centuries
The origins of Vitoria-Gasteiz
A virtual reconstruction project combined with video post-production for the making of the documentary "The origins of Vitoria-Gasteiz".
The origins of a city
Why is this project important to us?
We could reach a very high level of realism due to the 20 years of archaeological research by the UPV-EHU through its research group GPAC.
These excavations, whose epicenter is under the Cathedral of Santa María de Vitoria, had provided very precise information about the origins of Vitoria-Gasteiz.
The Santa María de Vitoria-Gasteiz Cathedral Foundation promoted this project, seeking to expand the dissemination of archaeological and historical research.
This project was ideal for our team because we are specialized in the optimization of resources in the virtual reconstruction of medieval urban centers. We have spent several years analyzing and researching how to achieve the best possible results with the minimum investment of resources.
For a project of this magnitude, specialists in various fields were required: 3D modeling and texturing, enviroments, particles, lighting, post-production and compositing, so our experience in the Audiovisual Communication Area at the University of Burgos was essential to achieve the expected results.
Optimized 3D modeling
This project covered several centuries of the origins of Vitoria-Gasteiz, with different urban layouts and types of buildings. For this purpose, a very detailed storyboard was defined in order to calculate the level of detail required for each model. Several models of different structures were made trying to optimize modeling times, carrying out a structural process, reusing all the possible models between the different phases.
We travelled hundreds of kilometers through the provinces of Alava and Burgos in search of usable textures for the Vitoria-Gasteiz of the High Middle Ages. We found dozens of examples of popular constructions made of tapial, adobe, vegetable and stone with which we made a database of more than 1300 textures edited and adapted to the models we were going to use.
Lighting and Rendering
Several lighting configurations were made that favored the aesthetics of the plans and the highlighting of the structures on the map, seeking to singularize the urban layout.