Virtual reconstruction of Vitoria-Gasteiz
between the 9th and 12th centuries
The origins of Vitoria-Gasteiz
A project of virtual reconstruction of heritage combined with video post-production for the documentary "The origins of Vitoria-Gasteiz" showing its origins in medieval times, between the ninth and twelfth centuries.
The origins of a city
¿Por qué es importante este proyecto para nosotros?
We could reach a very high level of realism due to 20 years of archaeological research by the UPV-EHU through its research group GPAC.
These excavations, whose epicenter is under the Cathedral of Santa Maria de Vitoria, had provided very precise information about the origins of Vitoria-Gasteiz.
The Santa María Cathedral Foundation of Vitoria-Gasteiz promoted this project, seeking to broaden the dissemination of archaeological and historical research.
This project was ideal for our team because we are specialized in the optimization of resources in the virtual reconstruction of medieval urban centers. We have been analyzing and researching for several years on how to achieve the best possible results with the minimum investment of resources.
For a project of this size, specialists in several areas were required: 3D modeling and texturing, environments, particles, lighting, post-production and compositing, so our experience in the Audiovisual Communication Area at the University of Burgos was essential to achieve the expected results.
Optimized 3D modeling
This project covered several centuries of the origins of Vitoria-Gasteiz, with different urban layouts and types of buildings. For this, a very detailed storyboard was defined in order to calculate the level of detail required for each model. Several models of different structures were made trying to optimize modeling times, performing a structural process, reusing all possible models between the different phases.
We traveled hundreds of kilometers through the provinces of Alava and Burgos looking for usable textures for the Vitoria-Gasteiz of the High Middle Ages. We found dozens of examples of popular constructions of rammed earth, adobe, plant lattice and stone with which we made a database of more than 1300 textures edited and adapted to the models we were going to use.
En la siguiente fase se realizaron grabaciones de actores y actrices que fueron incrustadas en los renders. Para estas grabaciones se diseñaron y fabricaron varios trajes que fueron combinados para intentar tener la mayor heterogeneidad posible, favoreciendo el realismo de los planos.